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Three ways to play

The
rules.

Tap a mode to open it. Everything you need is inside — no small print, and nothing you have to buy to stay competitive.

With friends · all five leagues · head-to-head

Superleague mode

Every top-five league in one draft. The biggest board we offer, and the only one where there is a single Haaland in all of Europe.

Read the rules →

01Draft night

Before you start, the running order is drawn at random. Then it snakes: whoever picks last in round one picks first in round two, and so on all the way down. You take turns until every squad is full. Miss your turn and the clock picks the best man left for you, so a draft always finishes.

Invite everyone before the order is drawn. Once it is drawn the league is sealed and nobody else can join.

02One player per club

You can never own two players from the same real club. Not from the draft, not off the wire, not in a trade. It forces you across the whole league instead of stacking the champions.

03Your squad

20 players — 2 goalkeepers, 6 defenders, 7 midfielders, 5 forwards. It is drawn from every player in the Premier League, LaLiga, Serie A, the Bundesliga and Ligue 1 — around 3,000 men, one shared pool.

Your squad is always full, so every player you add costs you a player you drop.

04Every week

Pick eleven — eleven start, nine sit on the bench. A legal eleven is exactly one goalkeeper, at least three defenders and at least one forward. Everything else is yours.

Your team locks at the first kickoff of the round. If one of your starters does not play at all that week, the first man on your bench who can legally take his place comes on automatically — so an empty shirt never costs you the whole week. Keepers only ever replace keepers.

05How points work

GKDEFMIDFWD
Goal10654
Clean sheet · 60+ min441—

The same for everyone, wherever he plays:

  • ·Played at all +1, played an hour +2
  • ·Assist +3
  • ·Every 3 tackles, interceptions and blocks +1 — but never more than +2, so a ball-winner can't out-earn a striker on defending alone (outfield players only)
  • ·Every 3 saves +1 (goalkeepers)
  • ·Every 2 goals your team lets in −1 (goalkeepers and defenders)
  • ·Penalty saved +5 · penalty missed −2 · own goal −2
  • ·Yellow card −1 · red card −3

No bonus points. No points for crosses, aerials or key passes either. If you cannot explain where a point came from, it should not exist.

What that looks like

  • A defender plays 90, scores, keeps a clean sheet and puts in 5 tackles13
  • A keeper plays 90, makes 6 saves and lets 2 in3
  • A midfielder comes on for 45 minutes and sets up a goal4

06Moving players in season

Drop a player and he sits on the wire for 24 hours where anyone can bid for him in secret. Claims are settled once a day.

Priority is a queue, not a reward for losing: whoever drafted last starts first, and the moment you win a claim you go to the back. Everyone gets first pick exactly once a lap. Anyone still unowned after that is a free agent — take him on the spot.

You can also trade, up to three players for three, always the same number each way. The other manager accepts, then the commissioner has 24 hours to veto before it goes through.

07Winning

You are drawn against one rival every week and whoever scores more takes the win — that is head-to-head, and the table is won on results, not on totals.

If your league turned playoffs on, the last three weeks of the season become a knockout bracket and the table only decides who gets in.

08When it starts

The superleague waits for the Premier League. It opens in week 2 and runs 37 rounds. In that first week the Bundesliga has not kicked off yet, so a German-heavy squad plays it a man or two short — that is the trade for not losing a whole week of football.

09Dynasty leagues

If your league is a dynasty you keep two to four players into next season instead of starting again.

Keeping costs you the round you drafted him in — keep a man you took in round nine and you lose your round-nine pick. And the price rises: every year you keep him it climbs one round, until he is costing you a first-rounder and you finally have to let him go back into the draft. Nobody keeps a dynasty forever.

★One of you gets him, and that is the whole game

There is one Mbappé across all five leagues. Twelve managers taking twenty men each drain the best players in Europe outright, so the first six rounds are the hardest board in fantasy football.

You vs the machines · tonight · head-to-head

Solo player

No waiting for friends. Draft tonight against machines that pick like sharks — then hand any of their seats to a real person whenever you like.

Read the rules →

01Draft night

Before you start, the running order is drawn at random. Then it snakes: whoever picks last in round one picks first in round two, and so on all the way down. You take turns until every squad is full. Miss your turn and the clock picks the best man left for you, so a draft always finishes.

Invite everyone before the order is drawn. Once it is drawn the league is sealed and nobody else can join.

02One player per club

You can never own two players from the same real club. Not from the draft, not off the wire, not in a trade. It forces you across the whole league instead of stacking the champions.

03Your squad

20 players if you pick all five leagues, 15 if you pick one — 2 goalkeepers and the rest split across the outfield. It is drawn from your choice: all five leagues at once, or a single one.

Your squad is always full, so every player you add costs you a player you drop.

04Every week

Pick eleven — eleven start, the rest sit on the bench. A legal eleven is exactly one goalkeeper, at least three defenders and at least one forward. Everything else is yours.

Your team locks at the first kickoff of the round. If one of your starters does not play at all that week, the first man on your bench who can legally take his place comes on automatically — so an empty shirt never costs you the whole week. Keepers only ever replace keepers.

05How points work

GKDEFMIDFWD
Goal10654
Clean sheet · 60+ min441—

The same for everyone, wherever he plays:

  • ·Played at all +1, played an hour +2
  • ·Assist +3
  • ·Every 3 tackles, interceptions and blocks +1 — but never more than +2, so a ball-winner can't out-earn a striker on defending alone (outfield players only)
  • ·Every 3 saves +1 (goalkeepers)
  • ·Every 2 goals your team lets in −1 (goalkeepers and defenders)
  • ·Penalty saved +5 · penalty missed −2 · own goal −2
  • ·Yellow card −1 · red card −3

No bonus points. No points for crosses, aerials or key passes either. If you cannot explain where a point came from, it should not exist.

What that looks like

  • A defender plays 90, scores, keeps a clean sheet and puts in 5 tackles13
  • A keeper plays 90, makes 6 saves and lets 2 in3
  • A midfielder comes on for 45 minutes and sets up a goal4

06Moving players in season

Drop a player and he sits on the wire for 24 hours where anyone can bid for him in secret. Claims are settled once a day.

Priority is a queue, not a reward for losing: whoever drafted last starts first, and the moment you win a claim you go to the back. Everyone gets first pick exactly once a lap. Anyone still unowned after that is a free agent — take him on the spot.

You can also trade, up to three players for three, always the same number each way. The other manager accepts, then the commissioner has 24 hours to veto before it goes through.

07Winning

You are drawn against one rival every week and whoever scores more takes the win — that is head-to-head, and the table is won on results, not on totals.

If your league turned playoffs on, the last three weeks of the season become a knockout bracket and the table only decides who gets in.

08When it starts

The draft starts when you say so. The season starts when the football does — the same week your chosen league kicks off.

09Dynasty leagues

If your league is a dynasty you keep two to four players into next season instead of starting again.

Keeping costs you the round you drafted him in — keep a man you took in round nine and you lose your round-nine pick. And the price rises: every year you keep him it climbs one round, until he is costing you a first-rounder and you finally have to let him go back into the draft. Nobody keeps a dynasty forever.

★The machines actually play

They do not just draft and go quiet. They value players the way you should — how much better a man is than the next one free at his position — and they claim off the wire and answer trades all season.

★A machine's seat is never locked

Invite a friend into any machine's chair later and he inherits the squad as it stands.

With friends · one competition · head-to-head

Single league draft

One competition, drafted with your friends. The classic — and the one where every pick hurts, because the pool is small enough that everything you pass on gets taken.

Read the rules →

01Draft night

Before you start, the running order is drawn at random. Then it snakes: whoever picks last in round one picks first in round two, and so on all the way down. You take turns until every squad is full. Miss your turn and the clock picks the best man left for you, so a draft always finishes.

Invite everyone before the order is drawn. Once it is drawn the league is sealed and nobody else can join.

02One player per club

You can never own two players from the same real club. Not from the draft, not off the wire, not in a trade. It forces you across the whole league instead of stacking the champions.

03Your squad

15 players — 2 goalkeepers, 5 defenders, 5 midfielders, 3 forwards. It is drawn from one competition — around 600 players, so a quarter of the league ends up owned.

Your squad is always full, so every player you add costs you a player you drop.

04Every week

Pick eleven — eleven start, four sit on the bench. A legal eleven is exactly one goalkeeper, at least three defenders and at least one forward. Everything else is yours.

Your team locks at the first kickoff of the round. If one of your starters does not play at all that week, the first man on your bench who can legally take his place comes on automatically — so an empty shirt never costs you the whole week. Keepers only ever replace keepers.

05How points work

GKDEFMIDFWD
Goal10654
Clean sheet · 60+ min441—

The same for everyone, wherever he plays:

  • ·Played at all +1, played an hour +2
  • ·Assist +3
  • ·Every 3 tackles, interceptions and blocks +1 — but never more than +2, so a ball-winner can't out-earn a striker on defending alone (outfield players only)
  • ·Every 3 saves +1 (goalkeepers)
  • ·Every 2 goals your team lets in −1 (goalkeepers and defenders)
  • ·Penalty saved +5 · penalty missed −2 · own goal −2
  • ·Yellow card −1 · red card −3

No bonus points. No points for crosses, aerials or key passes either. If you cannot explain where a point came from, it should not exist.

What that looks like

  • A defender plays 90, scores, keeps a clean sheet and puts in 5 tackles13
  • A keeper plays 90, makes 6 saves and lets 2 in3
  • A midfielder comes on for 45 minutes and sets up a goal4

06Moving players in season

Drop a player and he sits on the wire for 24 hours where anyone can bid for him in secret. Claims are settled once a day.

Priority is a queue, not a reward for losing: whoever drafted last starts first, and the moment you win a claim you go to the back. Everyone gets first pick exactly once a lap. Anyone still unowned after that is a free agent — take him on the spot.

You can also trade, up to three players for three, always the same number each way. The other manager accepts, then the commissioner has 24 hours to veto before it goes through.

07Winning

You are drawn against one rival every week and whoever scores more takes the win — that is head-to-head, and the table is won on results, not on totals.

If your league turned playoffs on, the last three weeks of the season become a knockout bracket and the table only decides who gets in.

08When it starts

Your league starts on its own opening weekend and ends on its own last one, and it skips the weeks your competition does not play. How many rounds that is depends on the league: LaLiga 37, the Premier League and Serie A 36, Ligue 1 34, the Bundesliga 32.

09Dynasty leagues

If your league is a dynasty you keep two to four players into next season instead of starting again.

Keeping costs you the round you drafted him in — keep a man you took in round nine and you lose your round-nine pick. And the price rises: every year you keep him it climbs one round, until he is costing you a first-rounder and you finally have to let him go back into the draft. Nobody keeps a dynasty forever.

★Scarcity all the way down

With one league and ten managers there is no soft back end — the last pick of your draft is still a player somebody else wanted.

Paid leagues buy bigger games and more switches — never points, and never an advantage. Everyone inside a league always plays the exact same ruleset.

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